![]() ![]() You can pick up side missions here too, helping locals with their troubles, but I never found any of them to be that interesting. The world-building in these regions is fantastic, and wandering around talking to people (and petting llamas) is a pleasant change of pace. There are also a few atmospheric hubs including a gorgeous, lively mountain city called Paititi. The world is large and interconnected, with areas that are inaccessible until you locate a certain piece of gear, and you have the ability to fast travel between campfires you’ve lit along the way. And the underwater stealth sections where you have have to hide from shoals of hungry piranha are every bit as terrible as they sound. An enemy introduced later in the game turns it into a brainless, tedious shooter, loudly telegraphed by the abundance of shotgun ammo littered around the level. Playing it like a regular third-person shooter is much more difficult now, even when Lara upgrades her arsenal with shotguns and assault rifles, meaning stealth is usually the best option. But in Shadow the action set-pieces are well spaced out and, with a few notable exceptions, mostly entertaining. You'll naturally need a better GPU to play this at 4K.Īll the way through the previous game, Rise of the Tomb Raider, I groaned every time I had to slog through yet another boring gunfight. Some frame drops in really busy areas, but never frequent enough to make me lower any settings. Performance I played the game at 1440p/60fps, max settings, on a GTX 1080/i5-6600K/16GB RAM PC. ![]() Graphics options DirectX 12 (on/off), anti-aliasing (SMAA, TAA, SMAAT2x, SMAAT4x), texture quality (low-ultra), texture filtering (trilinear-16x anisotropic), depth of field (off-high), level of detail (lowest-ultra), tessellation (on/off), motion blur (on/off), screen space reflections (on/off), screen space contact shadows (off-high) It’s ancient history as taught by Indiana Jones, not Simon Schama. These exaggerated, dramatic structures could never exist or stay hidden in reality, of course, but their size, complexity, and theatricality give the game the feel of a pulpy adventure story. Every crypt, chamber, and corridor is decorated with detailed murals and elaborate carvings. The places you visit feel genuinely ancient, mysterious, and dangerous. The sense of place and scale in Shadow is frequently astonishing. It triggers a series of devastating cataclysms, including a flash flood that destroys an entire city, and she travels to the jungles of Peru to try and stop the apocalyptic prophecy she unwittingly helped fulfil.Īnd it’s here where she finds those incredible tombs, temples, and towering tributes to the gods. But the ornate dagger she plucks from a stone pedestal early in this game is a different story. Here's a full list of Challenge Tomb locations.ġ00% Shadow of the Tomb Raider with full counts, locations, and more for Base Camps, Tombs, Challenges, Treasure Chests, Crypts, Relicsĝocuments, Murals, Survival Caches, and Monoliths.Normally when Lara Croft finds an artifact it’s your reward for surviving a treacherous journey through a trap-ridden tomb. The Challenge Tomb Side Quests unlock optional gear, Skills, and also contain collectibles and loot. Shadow of the Tomb Raider Challenge Tombs You can also jump right to Puzzle Solutions for a spoiler-free set of step-by-step solutions to puzzles. The Shadow of the Tomb Raider Walkthrough section contains a step-by-step guide should you happen to get stuck, but full Puzzle Solutions and even 100% of the collectibles and loot you can pick up along the way. ![]()
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