![]() ![]() With its printer, paper, buttons, and cranking mechanism, this device used to give human minds a break from counting cash. 'Victor Adding Machine' by Kevin Durr is a library based on this machine and all its early 20th century technology. Each recording was captured within 15-20 feet of the trains and have a sample rate of 96kHz for creative design. Covered in rust and graffiti, the trains clunk, screech, scrape and thud as their complex bodies - roiled by heat, constant rain and salty air - roll along the tracks to San Jose, Richmond, Emeryville and other destinations. 'Rusty Old Freight Trains' by Kevin Durr has sounds of these giants as they travel around the San Francisco Bay. You can find a small fan with bad bearings that grates and squeals, a tabletop fan that flutters, a howling bathroom fan, a refrigerator cooler that drones and rattles, and much more. This library has nearly fifty recordings that make up over an hour of fans, heaters, coolers and more. 'HVAC Elements' by Hzandbits has all the sounds of ventilation you need for your industrial scenes. There are also seasonal recordings with leafy gusts, pouring rain, broad spectrum wind through winter grass, and crickets at night braving the weather. This library includes sounds of the mountain ridge tops of the David Mountains and Big Bend National Park with 15-50 mph gale gusts, low whistling drones, and breezes through the pines, mesquite and more. 'High Deserts Winds' by Thomas Rex Beverly is an eclectic collection of winds from the high altitude areas of Texas. You'll even find various intensities of wind and rain, plus quiet and peaceful soundscapes on which to build your own fauna. This library features several birds such as cuckoos, crows, collared doves, seagulls, warblers, and woodpeckers, as well as crickets, frogs, and flies. The just-updated version of ' Summer Ambients' by Soundholder captures the peaceful landscapes of the lively and pristine forests, lakes, meadows and swamps of Masuria, Poland. ![]() The library also includes unique atmospherics as if the rocks are under water, or in a small reverberating space, a malfunctioning holodeck and an alien world. This library has 70 impacting textures that are at times rhythmic and melodic as they crumble, roll, and burst. 'Designed Rocks' by Solar Audio is a set of glitchy rock elements that crumble, crack and shatter in oddly organic yet synthetic ways. He tweeted about an article showcasing 9 new indie sound effects libraries that have been recently released on A Sound Effect that you might have missed. I spotted a tweet from Asbjoern from A Sound Effect that I thought would be worth sharing here. This is achieved by a clever combination of 3 drive wheels that guide the chain and prevent it from dropping to the ground. The ferry pulls along a strong chain lying at the ground of the river to cross. Chain Ferry Library from Detunizedĭetunized have released Chain Ferry which features the remarkable sounds of a 100 year old ferry with a specific drive system. Check out this powerful story on the A Sound Effect blog. You can follow Karen's record of the story of this Beep project, how it mushroomed, the world travel, running out of money, the mountain of material they had to wade through, the challenges of the edit, the writing and editing of the book, the emotion of the first screening to cast and crew, to her personal review of the whole process. My camera guy, Matt, and I set about with gusto to Los Angeles to begin our interviews in October, 2014. The project’s scope exploded as other people signed on, volunteers lined up, and by the end of the campaign, I was looking at a dizzying list of about a hundred people who had made themselves available to interview. People from all over the game audio community got in touch and wanted to be a part of it. I was doing three or four press interviews a day. Major tech press like Engadget and C|net covered us. We were a Kickstarter staff pick and Project of the Day. We launched a Kickstarter campaign in August 2014, and during the six weeks of the campaign it was easy to get caught up in the excitement surrounding the project. I would simultaneously write a book around the interviews, interweaving interview content into the book, a history of game audio. Initially, I thought I would be interviewing about twenty people. ![]() Karen takes up the story.īeep began as a humble project a little over two years ago now. In this special A Sound Effect feature, Karen looks back at the ups and downs of this monumental project a project that grew larger than anyone ever expected, and one that took a heavy toll on her and the team. ![]()
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